помогите со скриптом ламбера
-
Не в сети
- Valor Margoolis
- Автор темы
- Moderator
- Сообщений: 385
- Thanks: 12
Valor Margoolis
Автор темы
Moderator

как настроить скрипт ламбера!?подскажите пожалуйста!нехочет реколиться!!!что надо сделать!?
;=======================================================
; Script Name: MW Lumberjacker
; Author: MWinc.
; Version: 14.5
; Client Tested with: Baja
; EUO version tested with: 152
; Shard OSI / FS: OSI
; Revision Date: 1/31/10
; Public Release: 2/25/08
; Purpose: Gets you Wood Fast :) LOL
;=======================================================
; Things you Will NEED
; 1. At Least 1 runebook with 16 Runes Next to Trees
; 2. A runebook with a Rune for your Secure in the first spot (secure within Reach)
; 3. A hatchet/axey thing to choppy with
; 4. If you are On a freeshard where axes break, A supply of axes inside of your secure
; 5. A Full LRC suit, I Won't hold your hand and pull out regs
; 6. Something to do for all the time this will buy you
;=======================================================
; Basic Instructions
;=======================================================
; Put the Word Tree in the Names of All your books with Tree
; Runes! THEY MUST HAVE 16 RUNES IN THEM!
; Name your Book with your Home Rune "HOME"
; Set %menu True if you want to see my sexy menu, otherwise Don't!
; set %enemy to the TYPE of anything you want it to run away from
; Refer to the website if you don'tknow what that means....
; set %Restart True if you want to change your Initial Settings
set %enemy
set %menu True
set %Restart True
;====================================================================
; Advanced Instructions - Sexiness at its Best!!
;====================================================================
; Set %breakableaxe to true if playing on a freeshard where they break
; while lumberjacking :)
; Set %Diagnostics True IF You want it to go to Diagnostic Mode
; Set %positionmonitor to False if you Don't want it to check For
; whether you recalled, or not, based on your Position.
; THIS IS NOT SUGGESTED, as it could slow down the script
; and lead to problems, but appears to be necessary on Some Shards
; IF You set %posionmonitor to false then please
; Set %recallwait To however long you want it to wait After Casting recall
; and before Trying to find trees.
; set %maxweight to the maximum weight you can either carry
; or the maximum weight your bag can carry
; Hit Play ( tap that button )
set %Breakableaxe false
set %diagnostics True
set %PositionMonitor True
set %recallWait 20 ; 20 = 1 second, 90 works fairly well on dial up
set %maxweight #maxweight
;=====================================================
; Diagnostic Mode:
; 1. Slows Down The Script
; 2. Updates your Status and Displays what its
; either doing Or Trying To Do on the menu
; 3. %menu has to be set to True for it to work.
;====================================================
; !!Super Advanced Options!! (Because I love you guys)
;====================================================
; First I'll Explain that There are Two Swing Speeds While Lumberjacking.
; THE FIRST is for when you are FAR From your maxweight and is Very Fast
; The Second Is once you are within 120 Stones of your maxweight and is.... Not so Fast
; The Reason Is if you don't Slow it down the Script Gets overweight alot and drops logs on ground
; %Fast_Swing_Delay is... exactly what you think it is! Its the Delay
; For the Fastest Swing!
; %Slow_Swing_Delay is... Not even going there... You should know this by now...
set %Fast_Swing_Delay 7
set %Slow_Swing_Delay 15
; Next up We have Dropping Timers.
; Now Because of My Mad Lag Issues I built into my script a loop that checks your weight as
; You are attempting to drag and drop something. (Once your weight changes you succeeded)
; After it Succeeds it has a Delay Before it Moves onto Dragging the next item.
; This Delay Can Vary with Freeshards, but on OSI The fastest you want it is 15
; Some Freeshards it can go as low as 5
; %Drag_Drop_Delay Is the wait time inbetween successfully dropping an item and dragging another
set %Drag_Drop_Delay 20
; This Only Applies to Dropping Resources.
; %Log_2_Board_Delay is how long it waits after using your axe on your logs before trying again
set %Log_2_Board_Delay 10
set %Scanmenu True
;=======================================================
; DISCLAIMERS
; I Find that Opening your status, backpack, and paperdoll
; Should be highly unnecessary in this kind of script as they
; should already be opened anyways. SO, DO IT!
; If you do not read the instructions, DONT COMPLAIN IF IT DOESNT WORK
; I'm Currently Testing it on Dial up and it works fine
; SO for those of you on a REAL connection it should be sexy
; It now lumberjacks ALL TREES IN A 2 TILE RADIUS!!
; SO read the Forum for ways to optimize your output
; Fear The hell Monkeys
;===================================================================
; Touch nothing below here unless you want to be touched back!!!!
;===================================================================
; Intro/Setup variables
;===================================================================
set #Lpc 500
if %restart = True
gosub ClearGlobals
set %lumberjacker_setup *mwinc_lumberjacker_setup_ . #charid
if %lumberjacker_setup <> Done
gosub Initial_setup
set %hatchet *mwinc_Lumberjacker_axe_ . #charid
set %secure *mwinc_Lumberjacker_Secure_ . #charid
set %bank *mwinc_Lumberjacker_Bank_ . #charid
set %RecallMethod *mwinc_Lumberjacker_Recall_ . #charid
set %hiding *mwinc_lumberjacker_hiding_ . #charid
set %Craft_Board *Mwinc_Lumberjacker_Craft_Board_ . #charid
set %choppylimit 100 ; max number of chops before recalling away if tree hasn't depleted
set %tree_found No
set %init True
set %tinker GTL_KTL_JTL
set %carp KGG_WFG_IGG_ZFG_BIG_CIG_ZHG_YFG_AIG_EGG
set %board TLK
set %startscnt #scnt ; Start Time
set %axe LSF_OSF_NSF_BSF_MSF_CSF_ISF_MPH_JOH_UOH_RMH_LPH_ZRF_FSF_ASF
set %lefthand ZRF_RMH_OFR_NSF_LSF_LPH_FSF_HSF_CSF
set %righthand BSF_FSF_MSF ;
set %resources ZLK_YWS_NWS_BWR_FXS_XWS_TLK
set %bookspot 1 ; The Spot In your Book You are Recalling To
set %y 1
set %keeper 1
set %trees 0
set %logs 0
set %oak 0
set %ash 0
set %yew 0
set %heart 0
set %blood 0
set %frost 0
set %totalpoints 0
set %specialbark 0
set %specialswitch 0
set %specialparasitic 0
set %specialfungi 0
set %specialamber 0
set %totalpoints 0
set #lpc 20
set %scnt ( #scnt - %startscnt )
set %hours ( %scnt / 3600 )
set %minutes ( ( %scnt - ( %hours * 3600 ) ) / 60 )
set %seconds ( %scnt - ( %hours * 3600 ) - ( %minutes * 60 ) )
set %logsperhour ( ( %totallogs * 3600 ) / %scnt )
set %pointsperhour ( ( %totalpoints * 3600 ) / %scnt )
menu clear
menu window title #charname
menu window size 150 330
menu show
menu window color black
gosub Menus
if %Breakableaxe <> True
{
Finditem %hatchet
if #findcnt < 1
{
display Couldn't Find Axe
halt
}
}
;===================================================================
; Id's Your Books
;===================================================================
Bookie:
gosub Diagnostics Finding 20
finditem ZBN C_ , #backpackid
set %Tree_Book_Number 0
For #findindex 1 #findcnt
{
event property #findid
if Tree In #property
{
set %Tree_Book_Number %Tree_Book_Number + 1
set % . Treebook . %Tree_Book_Number #findid
}
if home in #property
set %homebook #findid
}
set %bookie %Tree_Book_Number
gosub Diagnostics Bookdone 20
set %treebook %treebook1
set %book %treebook
gosub menus
goto recall
;==================================================================
; Main Recall Control
;==================================================================
recall:
ignoreitem Reset
gosub Bookkeeper ;Clear
gosub Diagnostics Recall 0
set %jindexlimit #jindex
gosub health ;Clear
if #weight > %maxweight
{
set %Ground_Location 1
goto Drop_on_Ground
}
gosub position ; Clear
set #lobjectid %book
event macro 17 0
gosub bookgump ;Clear
if #Result <> Clear
goto #result
gosub clicky ;Clear
gosub turnthepage ; Clear
click %page %y2
click %side %y3
;gosub Spellwait
if %hiding = yes
wait 40
gosub Hiding ;Clear
if %positionmonitor = True
{
Gosub Positionmonitor ;Clear
if #result <> Clear
goto #result
}
else
{
gosub Diagnostics Recallwait 0
wait %recallwait
gosub Scan ; Clear
if #result <> Clear
goto #result
}
if %book = %homebook
goto drop
if %breakableaxe = True
gosub axefind
if #result <> Clear
goto #Result
set %chops 0
goto Choppy
;===================================================================
; Chopping Lumberjacking
;===================================================================
Choppy:
gosub Hiding
set %chops %chops + 1
if %chops > %choppylimit
{
set %bookspot %bookspot + 1
Menu Delete Spot
menu text Spot 7 160 Spot: %bookspot
set %init True
set %tree_found NO
goto recall
}
if %breakableaxe = True
{
gosub checkaxe ;Clear
if #result <> Clear
goto #result
}
gosub bagaxe ; Clear
gosub enemy ;Clear
if #result <> Clear
goto #Result
set %x_limit #charposx + 2
set %y_limit #charposy + 2
gosub health ; Clear
gosub eyerape ;Clear
if #result <> Clear
goto #result
if %tree_found = no
{
if %init = True
gosub init ;Clear
gosub tiler ; Clear
}
if %tree_found = no
{
gosub Diagnostics Notree 35
set %bookspot ( %bookspot + 1 )
Menu Delete Spot
menu text Spot 7 160 Spot: %bookspot
goto recall
}
gosub Diagnostics Lumberjacky 0
set #lobjectid %hatchet
event macro 17 0
target
event macro 22 0
wait %delay
goto choppy
;==================================================================
; Dropping Resources
;==================================================================
drop:
gosub hiding
gosub Diagnostics Drop 0
if %bank = yes
gosub bankwait ; clear
finditem %secure
gosub securewait ;Clear
if #Result <> Clear
goto #result
gosub health ; Clear
finditem %resources C_ , #backpackid
;if #findtype = ZLK && %Craft_Board = True
;{
;gosub Log2Board
;goto drop
;}
set %resource #findid
if #findcnt < 1
{
if %breakableaxe = True
gosub axes ; Clear
set %Scanmenu True
if %menu = True
gosub menus ;Clear
set %book %treebook
wait 20
goto recall
}
if #findtype in NWS_BWR_YWS_XWS && #findstack < 5
{
ignoreitem #findtype
goto drop
}
gosub stats ; Clear
set %dropweight #weight
gosub Drag_Drop #findid #findstack %Secure
goto drop
;===================================================================
; HAH POOP!!!! Anyways... Drops Things On Ground
;===================================================================
Drop_on_Ground:
gosub Diagnostics Poop 0
gosub Drop_On_Ground
Finditem ZLK C_ , #backpackid
if #findcnt < 1
{
set %book %homebook
goto recall
}
exevent drag #findid 35
exevent dropg %xpos %ypos #charposz
wait 30
if #weight > %maxweight || #weight >= %heffer
{
set %Ground_Location %Ground_Location + 1
goto Drop_on_Ground
}
set %book %homebook
goto recall
;==================================================================
; End Main Parts
;==================================================================
;==================================================================
; Tile scanning Subs
;==================================================================
sub init
tile init nooverrides
set %x1 #charposx - 2
set %y1 #charposy - 2
set %x_limit #charposx + 2
set %y_limit #charposy + 2
return
sub tiler
Tile init Nooverrides
gosub Diagnostics Tile 0
Tiler:
set #lpc 100
tile cnt %x1 %y1
for %tilekind 1 #tilecnt
{
tile Init
tile get %x1 %y1 %tilekind
set %8x8_X %x1 / 8
set %8x8_Y %y1 / 8
set %8x8 %8x8_X , _ , %8x8_Y
if TREE in #tilename && %8x8 notin %last8x8
{
set %last8x8 %last8x8 , _ , %8x8
set %tree_found YES
set #ltargetx %x1
set #ltargety %y1
set #ltargettile #tiletype
Set #ltargetkind 3
set #ltargetz #tilez
set #lpc 20
set %chops 0
return
}
}
gosub Next_tile
if %y1 > %y_limit
{
gosub Diagnostics Notree 35
set %init True
set %tree_found No
set %y1 #charposy - 2
set #lpc 20
set %last8x8 N/A
return
}
goto tiler
sub Next_Tile
set %x1 %x1 + 1
if %x1 > %x_limit
{
set %y1 %y1 + 1
set %x1 #charposx - 2
}
return
;=================================================================================================
; Recalling Subs
;=================================================================================================
;Sets the Page and Side Based on %Bookspot
sub turnthepage
if %book = %homebook
{
set %page %page1
set %side %leftpage
return
}
if %bookspot > 16
{
set %bookspot 1
Menu Delete Spot
menu text Spot 7 160 Spot: %bookspot
}
set %this ( ( %bookspot + 1 ) / 2 )
set %page %page . %this
set %side %bookspot % 2
if %side > 0
set %side %leftpage
if %side = 0
set %side %rightpage
return
;================================================
; Sets Your current position To compare if you move
sub position
set %posx #charposx
set %posy #charposy
return
;================================================
; Checks to See if Your Position Changes
sub check
if %book = %homebook
{
finditem %secure
if #findcnt > 0
{
set %moved True
return clear
}
}
if %posx = #charposx && %posy = #charposy
{
set %moved False
return Clear
}
set %moved True
return clear
;================================================
; Checks Journal For Blocked Locations
sub scan
For %number 0 8
{
set %jindex #jindex - %number
scanjournal %jindex
if %scanmenu = true
{
if menu in #journal
{
if %menu = false
{
set %menu true
menu show
set %scanmenu false
}
else
{
set %menu false
menu hide
set %scanmenu false
}
}
}
if %jindex = %jindexlimit
return Clear
if something_is_blocking in #journal || That_location_is_blocked in #journal
{
if %book = %treebook
{
wait 200
set %bookspot %bookspot + 1
Menu Delete Spot
menu text Spot 7 160 Spot: %bookspot
Return Recall
}
if %book = %homebook
{
if %bank = Yes
{
gosub bankwait
if #contsize <> 180_240
{
set %book %homebook
Return Recall
}
}
}
}
}
return Clear
;================================================
; Sets the Position For your clicking Based on Position
sub clicky
set %page1 #contposx + 135
set %page2 #contposx + 170
set %page3 #contposx + 205
set %page4 #contposx + 240
set %page5 #contposx + 305
set %page6 #contposx + 340
set %page7 #contposx + 375
set %page8 #contposx + 410
set %y2 #contposy + 195
set %leftpage #contposx + 135
set %rightpage #contposx + 295
if %recallmethod = Recall
set %y3 #contposy + 144
else
set %y3 #contposy + 180
return
;================================================
; Waits For Your Book To Open
sub bookgump
wait 10
gosub Diagnostics Book 0
set %Limit_Timer #Scnt + 2
while #contsize <> 452_236 && #Scnt < %Limit_Timer
wait 5
if %Limit_Timer < #Scnt
{
gosub Diagnostics Bookfail
Return Recall
}
return Clear
;==============================================
;===============================================
; Waits For A change In your Position over 7 seconds
sub Positionmonitor
set %moved False
gosub Diagnostics movement 0
set %Timer_Limit #scnt + 7
set #result Clear
While %Moved <> True && #Scnt < %Timer_Limit && #result = Clear
{
gosub check ;Clear
gosub scan ;Clear
wait 5
}
if #result <> Clear
Return #Result
if %Timer_limit <= #scnt
{
gosub Diagnostics Movementfail 35
Return Recall
}
return Clear
;===============================================
; Allows For INFINITE Book Usage PWNT!!!!
sub bookkeeper
if %bookspot < 17
return
set %bookspot 1
Menu Delete Spot
menu text Spot 7 160 Spot: %bookspot
set %Keeper %keeper + 1
if %keeper > %bookie
set %keeper 1
Menu Delete book
menu text Book 4 176 Book: %Keeper
set %treebook % . Treebook . %keeper
set %book %treebook
return
;==============================================================================================
sub Hiding
if %hiding = No
return
if %hidingTimer > #scnt
Return
if H in #charstatus
return
Event macro 13 21
set %hidingtimer #scnt + 12
Return
;==============================================================================================
sub eyerape
Eyerape:
if #weight > %maxweight
return Drop_on_Ground
scanjournal
finditem ZLK G_2
if #findstack > ( ( %Maxweight - #Weight ) / 2 ) ) && #findcnt > 0
{
ignoreitem #findid
goto Eyerape
}
If #findcnt > 0
{
exevent drag #findid #findstack
wait 15
exevent dropc #backpackid
wait 20
}
if #jindex <> %badjindex
{
if Too_far_away in #journal || You_can't_do_that in #journal || Target_Cannot_Be_Seen in #Journal
{
set %bookspot %bookspot + 1
set %tree_found NO
set %init True
Return Recall
}
if harvest in #journal
{
set %badjindex #jindex
set %trees %trees + 1
set %tree_found No
set %init False
gosub Next_tile
if %y1 > %y_limit
{
gosub Diagnostics Notree 35
set %init True
set %tree_found No
set %y1 #charposy - 2
set #lpc 20
set %bookspot %bookspot + 1
Return Recall
}
Return Choppy
}
}
set %weight ( %maxweight - 50 )
finditem ZLK C_ , #backpackid
if #weight > %weight && #findcnt > 0
{
if %Craft_board = True
gosub Log2Board
set %weight ( %maxweight - 50 )
if #weight > %weight
{
set %book %homebook
Return Recall
}
}
set %delay %Fast_Swing_Delay
set %weight ( %maxweight - #weight )
if %weight < 120
set %delay %Slow_Swing_Delay
return Clear
sub Drop_On_Ground
if %Ground_Location = 1
{
set %xpos #charposx
set %ypos #charposy
}
if %Ground_Location = 2
{
set %xpos ( #charposx + 1 )
set %ypos #charposy
}
if %Ground_Location = 3
{
set %xpos ( #charposx - 1 )
set %ypos #charposy
}
if %Ground_Location = 4
{
set %xpos #charposx
set %ypos ( #charposy + 1 )
}
if %Ground_Location = 5
{
set %xpos #charposx
set %ypos ( #charposy - 1 )
}
if %Ground_Location > 5
{
gosub backpack
wait 20
set %Ground_Location 1
}
return
sub health
if C in #charstatus
{
gosub Diagnostics Curing 0
if %Recallmethod = Recall
event macro 15 10
if %Recallmethod = Sacred
Event macro 15 201
target 60
event macro 23 0
set %tree_found no
}
set %biotch #maxhits - 20
if #hits < %biotch
{
event macro 52 1
event macro 53 0
set %hp ( #maxhits - 20 )
if #hits < %hp
{
gosub diagnostics Healing 0
if %Recallmethod = Recall
event macro 15 28
if %Recallmethod = Sacred
event macro 15 202
target 80
event macro 23 0
}
set %tree_found No
}
return
sub enemy
finditem %enemy
if #findcnt > 0
{
gosub Diagnostics Enemy 20
set %bookspot ( %bookspot + 1 )
set %book %homebook
set %init True
set %Tree_found NO
Return Recall
}
return Clear
sub menus
set %scnt ( #scnt - %startscnt )
set %hours ( %scnt / 3600 )
set %minutes ( ( %scnt - ( %hours * 3600 ) ) / 60 )
set %seconds ( %scnt - ( %hours * 3600 ) - ( %minutes * 60 ) )
set %logsperhour ( ( %totallogs * 3600 ) / %scnt )
set %pointsperhour ( ( %totalpoints * 3600 ) / %scnt )
set %LogsPerc %Logs * 100 / %TotalLogs
set %OakPerc %Oak * 100 / %TotalLogs
set %AshPerc %Ash * 100 / %TotalLogs
set %YewPerc %Yew * 100 / %TotalLogs
set %heartPerc %Heart * 100 / %TotalLogs
set %BloodPerc %Blood * 100 / %TotalLogs
set %FrostPerc %Frost * 100 / %TotalLogs
Gosub Roundit %Logs Logs %Logsperc
gosub Roundit %Oak Oak %OakPerc
Gosub Roundit %Ash Ash %AshPerc
Gosub Roundit %Yew Yew %YewPerc
Gosub Roundit %Heart Heart %HeartPerc
Gosub Roundit %Blood Blood %BloodPerc
Gosub Roundit %Frost Frost %FrostPerc
;if %menu = true
;menu show
;else
;menu hide
Menu Delete TimeMenu
Menu Delete Logs_Hour
Menu Delete Points_Hour
Menu Delete Trees
Menu Delete Logs
Menu Delete Oak
Menu Delete Ash
Menu delete Yew
Menu Delete Heart
Menu Delete Blood
Menu Delete Frost
Menu Delete Spot
Menu Delete Book
Menu Delete Bark
Menu Delete Switch
Menu Delete Fungi
Menu Delete Parasitic
Menu Delete Amber
Menu Delete Logsperc
Menu Delete OakPerc
Menu Delete AshPerc
Menu Delete YewPerc
Menu Delete Heartperc
Menu Delete BloodPerc
Menu Delete FrostPerc
menu window color black
menu font bgcolor black
menu font style bold
menu font size 10
menu font color Yellow
menu Text Time 0 0 Time: %hours : %minutes : %seconds
menu Text Logs_Hour 0 16 Logs/Hour: %logsperhour
Menu Text Points_Hour 0 208 Points/Hour: %Pointsperhour
menu font Color Green
menu text Trees 2 32 Trees: %trees
menu font color 2511000
Menu Text Logs 7 48 Logs: %logs
Menu Text Logsperc 110 48 %LogsPerc %
menu Font Color olive
menu Text Oak 12 64 Oak: %oak
Menu Text Logsperc 110 64 %OakPerc %
menu font color 10010000
menu text Ash 14 80 Ash: %ash
Menu Text Logsperc 110 80 %AshPerc %
menu font color 2510000
menu text Yew 10 96 Yew: %yew
Menu Text Logsperc 110 96 %YewPerc %
menu Font color green
menu text Heart 3 112 Heart: %heart
Menu Text Logsperc 110 112 %HeartPerc %
menu font color Maroon
menu text Blood 0 128 Blood: %blood
Menu Text Logsperc 110 128 %BloodPerc %
menu font color aqua
menu text Frost 5 144 Frost: %frost
Menu Text Logsperc 110 144 %FrostPerc %
menu font color Yellow
menu text Spot 7 160 Spot: %bookspot
menu text Book 4 176 Book: %Keeper
menu font color 4444499
menu text special 0 226 SPECIAL ITEMS:
menu font color 10010000
menu text Bark 26 242 Bark: %specialbark
menu Font color 2511000
menu text Switch 12 258 Switch: %specialswitch
menu font color white
menu text Fungi 19 274 Fungi: %specialfungi
menu font color green
menu text Parasitic 0 290 Parasitic: %specialparasitic
menu font color Yellow
menu text Amber 13 306 Amber: %specialamber
gosub status
return
sub stats
event property #findid
if #findid = %stuff
return
set %stuff #findid
gosub Type
set % . %type % . %type + #findstack
set %totallogs %totallogs + #Findstack
if frost in #property
set %totalpoints ( %totalpoints + ( #findstack * 48 ) )
if blood in #property
set %totalpoints ( %totalpoints + ( #findstack * 24 ) )
if heart in #property
set %totalpoints ( %totalpoints + ( #findstack * 12 ) )
if Yew in #property
set %totalpionts ( %totalpoints + ( #findstack * 9 ) )
if oak in #property
set %totalpoints ( %totalpoints + ( #findstack * 6 ) )
if Ash in #property
set %totalpoints ( %totalpoints + ( #findstack * 3 ) )
if %type = Logs
set %totalpoints %totalpoints + #findstack
return
;===========================================================================
;============================================================================
; Waits for your Bank To open :)
sub bankwait
bankwait:
gosub Diagnostics Bank 20
finditem %secure
if #findcnt > 0
return
msg Bank$
set %Timer_Limit #scnt + 2
while #contsize <> 180_240 && %Timer_Limit > #Scnt ; lol Keep switching this up..... #Scnt < %Timer_Limit
wait 1
if %Timer_Limit <= #Scnt
{
gosub diagnostics Bankfail 20
return recall
}
return Clear
;==============================================================================
; Waits for your secure to APPEAR
sub securewait
set %Timer_Limit #scnt + 2
While #findcnt < 1 && #scnt < %Timer_Limit
{
wait 1
finditem %secure
}
if %Timer_Limit <= #Scnt
return Recall
return Clear
;================================================================================
; Figures out which stack of logs is the Heaviest in your bag
; I'm Saving this Because Its Ingenious :)
sub heaviest
set %heaviest 0
set %heaviestNUM 0
Heaviest:
finditem ZLK C_ , #backpackid
if #findstack > %heaviestNUM
{
set %heaviest #findid
set %heaviestNUM #findstack
}
ignoreitem #findid
if #findcnt < 1
{
ignoreitem Reset
return
}
goto heaviest
;========================================================================
; Checks for those of you with non spell channeling axes - SLUTS!
sub axefind
finditem %axe C_ , #Charid
if #findcnt < 1
{
Finditem %axe C_ , #Backpackid
if #findcnt < 1 && %breakableaxe <> True
{
Display WTF Happened To Your Axe Buddy?
Halt
}
if #findcnt < 1 && %breakableaxe = True
{
Set %book %homebook
Return Recall
}
set %hatchet #findid
gosub equipaxe
}
return Clear
;=========================================================================
; I wonder what this one does?
sub equipaxe
gosub diagnostics Equipaxe 20
if #findtype in %lefthand
set %equip 1
if #findtype in %righthand
set %equip 2
if %equip = 1
set #lhandid #findid
if %equip = 2
set #rhandid #findid
event macro 24 %equip
wait 20
return
;============================================================================
; ooo... Fun one. Drags And drops things, Without creating false items, by watching your weight
sub droppy
droppy:
finditem %resource C_ , #backpackid
if #findcnt < 1
return
set %Timer_Limit #scnt2 + 20
exevent drag #findid #findstack
exevent dropc %secure
while #weight = %dropweight && %Timer_Limit > #scnt2
wait 1
if %Timer_Limit < #Scnt2
{
wait 20
gosub backpack
wait 20
goto droppy
}
wait %Drag_Drop_Delay
return
;========================================================================
sub Backpack
Backpack:
event macro 9 7
wait 20
event macro 8 7
set %Timer_Limit #scnt + 2
while #contid <> #backpackid && %Timer_Limit > #Scnt
wait 1
if %Timer_Limit <= #scnt
goto Backpack
contpos 700 525
return
;=============================================================================
; Probably Going to Get rid of
sub bagaxe
finditem %hatchet C_ , #charid
if #findcnt = 1
return
Finditem %hatchet C_ , #backpackid
gosub equipaxe
return
;=============================================================================
; changes %status to whatever I set %1 to when I call this sub ( %status Used in sub status)
sub Diagnostics
if %Diagnostics <> True
Return
if %status = %1
return
set %status %1
;wait %2
gosub status
return
;=============================================================================
; Displays Status Of Script on Menu
sub status
menu delete status
menu font color gray
if %status = Finding
menu text status 0 192 Finding Your Books..
if %status = Bookdone
menu text status 0 192 Books Found.
if %status = Recall
menu text status 0 192 Recalling..
if %status = Poop
menu text status 0 192 Dropping Logs..
if %status = Book
menu text status 0 192 Opening Book..
if %status = Bookfail
menu text status 0 192 Reopen Book.
if %status = Spell
menu text status 0 192 Casting..
if %status = Spellfail
menu text status 0 192 Retrying Recall.
if %status = movement
menu text status 0 192 Position Change?
if %status = movementfail
menu text status 0 192 Failed. Recalling..
if %status = Lumberjacky
menu text status 0 192 Lumberjacking..
if %status = Drop
menu text status 0 192 Dropping Resources.
if %status = Tile
Menu text status 0 192 Finding Tree..
if %status = Notree
menu text status 0 192 No More Trees
if %status = Block
Menu text status 0 192 Blocked, Trying Next
if %status = Recallwait
{
set %recallwaitseconds %recallwait / 20
menu text status 0 300 Waiting %recallwaitseconds Seconds
}
if %status = Curing
menu text status 0 192 Curing poison
if %status = Healing
menu text status 0 192 Healing
if %status = Makingboards
menu text status 0 192 Making Boards
if %status = setwood
menu text status 0 192 Changing To %Type
if %status = carpentry
menu text status 0 192 Crafting Plane.
If %status = Craftfail
menu Text status 0 192 Retrying: Make Logs.
if %status = Bank
menu text status 0 192 Waiting For Bank.
if %status = BankFail
menu Text status 0 192 Bank Failed: Retrying
if %status = equipaxe
menu Text status 0 192 Equipping Axe..
if %status = Getaxe
menu text status 0 192 Getting More Axes..
if %status = Initiating
menu text status 0 192 Make Last To Boards.
if %status = Enemy
menu text status 0 192 Enemy Found!! Escaping!
menu font color yellow
return
;==============================================================================
;=============================================================================
;===========================================================================
;================================ JUNK FOR BREAKABLE HATCHETS ================================
; If it can't find your hatchet it attempts to find it in your bag
sub checkaxe
finditem %Axe C_ , #Charid
if #findcnt < 1
{
finditem %axe C_ , #backpackid
if #findcnt < 1
{
set %book %homebook
Return Recall
}
set %hatchet #findid
gosub equipaxe
}
if %hatchet <> #findid ; <- That Should Never Happen, But what Do I know I'm Only A Leprachaun.... Why are you reading this?
set %hatchet #findid
return Clear
;==========================================================================================
; Decides whether you need more axes or not
sub Axes
finditem %axe C_ , #backpackid
if #findcnt > 2
return
open:
Gosub diagnostics Axeget 20
set #lobjectid %secure
event macro 17 0
set %Timer_Limit #scnt + 3
while #contid <> %secure && %Timer_Limit > #Scnt
wait 1
if %Timer_Limit <= #Scnt
goto open
wait 20
Finditem %axe C_ , #backpackid
While #findcnt < 2
{
finditem %axe C_ , %secure
if #findcnt < 1
{
Display Out of Axes.
halt
}
exevent Drag #findid
wait 20
exevent dropc #backpackid
wait 20
Finditem %axe C_ , #backpackid
}
return
;========================================================
sub type
event property #findid
set %type logs
if oak in #property
set %type oak
if ash in #property
set %type ash
if yew in #property
set %type yew
if Heartwood in #property
set %type heart
if blood in #property
set %type blood
if frost in #property
set %type frost
if bark in #property
set %type specialbark
if switch in #property
set %type specialswitch
if fungi in #property
set %type specialfungi
if parasitic in #property
set %type specialparasitic
if amber in #property
set %type specialamber
return
;========================================================
; Initial Setup
;========================================================
Sub Initial_Setup
menu clear
menu window Title MWincSetup
menu window Color black
menu window size 400 200
menu show 0 0
menu font size 20
menu font color Silver
Menu font Bgcolor Black
;menu Text Mwincsetup 50 50 M
menu image create Axe 0 0 300 300
menu image Ellipse Axe 50 30 150 150 Silver #true
menu image line Axe 70 25 10 200 2511000 40 #true
menu Image create Tree 350 0 50 200
menu Image Rectangle Tree 0 0 400 250 2511000 #true
menu Image
set #lpc 50
for %number 1 25
{
set %x_menu_pos ( %number * 10 + 0 )
menu Image pos Axe %x_menu_pos 0 300 300
if %number = 4
menu text mwincSetup 50 50 M
if %number = 5
menu text mwincsetup 50 50 Ma
if %number = 7
menu text mwincsetup 50 50 Man
if %number = 9
menu text mwincsetup 50 50 ManW
if %number = 11
menu text mwincsetup 50 50 ManWh
if %number = 12
menu text mwincsetup 50 50 ManWho
if %number = 13
Menu text mwincsetup 50 50 ManWhor
if %number = 14
menu text mwincsetup 50 50 ManWhore'
if %number = 17
menu Text mwincsetup 50 50 ManWhore's
if %number = 19
menu text mwincsetup 50 50 ManWhore's I
if %number = 23
menu text mwincsetup 50 50 ManWhore's Inc.
if %number > 20
{
menu Image create Tree 350 0 50 200
menu Image Rectangle Tree 0 0 400 250 2511000 #true
}
}
wait 10
Menu Text mwincsetup 50 80 Proudly
wait 10
Menu Text mwincsetup 50 80 Proudly Presents~
wait 20
menu clear
Menu Font size 24
menu Font Bgcolor Black
Menu Font Color 2511000
Menu Text mwincSetup 50 80 Mwinc. Lumberjacker
Menu Font color White
menu Font size 15
wait 10
menu Text mwincsetup 0 0 V. 14.3
wait 40
Menu Clear
Menu font color Maroon
Menu font BGcolor Black
Menu Font Size 24
Menu Text mwincsetup 50 80 Fear The Hell Monkeys
wait 7
AxeSetup:
Menu clear
Menu Window Size 250 300
menu Font color yellow
Menu Font bgcolor black
menu Font size 14
menu Text mwincsetup 25 25 Please Target Your Axe
set #targcurs 1
while #targcurs = 1
wait 1
Event property #ltargetid
set %string #property
Menu clear
menu Font color yellow
Menu Font bgcolor black
menu Font size 14
menu Text mwincsetup 50 25 Is This Your Axe?
Menu Font color White
menu Font size 8
Menu Text mwincsetup 25 50 %string
Menu Button Yes 180 60 50 30 Yes
Menu Button No 180 90 50 30 No
set #menubutton N/A
While #menubutton = N/A
wait 1
if #menubutton = No
goto AxeSetup
set *Mwinc_Lumberjacker_Axe_ , #charid #ltargetid
SecureSetup:
Menu Clear
menu Font color yellow
Menu Font bgcolor black
menu Font size 14
menu Text mwincsetup 50 25 Target Your Secure.
set #targcurs 1
while #targcurs = 1
wait 1
Event Property #ltargetid
set %string #property
Menu clear
menu Font color yellow
Menu Font bgcolor black
menu Font size 14
menu Text mwincsetup 50 25 Is This Your Secure?
Menu Font color White
menu Font size 8
Menu Text mwincsetup 25 50 %string
Menu Button Yes 180 60 50 30 Yes
Menu Button No 180 90 50 30 No
set #menubutton N/A
While #menubutton = N/A
wait 1
if #menubutton = No
Goto SecureSetup
set *mwinc_Lumberjacker_Secure_ , #charid #ltargetid
Menu clear
menu Font color yellow
Menu Font bgcolor black
menu Font size 14
menu Text mwincsetup 10 25 Is The Secure In The Bank?
Menu Button Yes 100 60 50 30 Yes
Menu Button No 100 90 50 30 No
set #menubutton N/A
while #menubutton = N/A
wait 1
set *mwinc_Lumberjacker_Bank_ , #charid #menubutton
Menu clear
menu Font color yellow
Menu Font bgcolor black
menu Font size 14
menu Text mwincsetup 10 25 Sacred Journey Or Recall?
Menu Button Sacred 100 60 75 30 Sacred
Menu Button Recall 100 90 75 30 Recall
set #menubutton N/A
while #menubutton = N/A
wait 1
set *mwinc_lumberjacker_Recall_ , #charid #menubutton
Menu clear
menu Font color yellow
Menu Font bgcolor black
menu Font size 14
menu Text mwincsetup 10 25 Do You Wish To Hide?
Menu Button yes 100 60 75 30 Yes
Menu Button no 100 90 75 30 No
set #menubutton N/A
while #menubutton = N/A
wait 1
set *mwinc_lumberjacker_hiding_ , #charid #menubutton
Menu clear
menu Font color yellow
Menu Font bgcolor black
menu Font size 14
menu Text mwincsetup 10 25 Craft Logs To Boards
menu Text Mwincsetup 25 50 Using An Axe?
Menu Button True 100 90 75 30 True
Menu Button False 100 120 75 30 False
set #menubutton N/A
while #menubutton = N/A
wait 1
set *mwinc_lumberjacker_Craft_Board_ , #charid #menubutton
Menu Hide
Wait 20
set *MWINC_Lumberjacker_setup_ , #charid Done
Return
Sub ClearGlobals
set *MWINC_Lumberjacker_setup_ , #charid N/A
return
;=============================================
sub Log2Board
gosub diagnostics makingboards
FInditem TLK C_ , #Backpackid
if #findcnt >= 1 && %Book = %TreeBook
return
Finditem ZLK C_ , #backpackid
set %Heaviest_Log 0
set %Heaviest_Log_Id N/A
for #findindex 1 #findcnt
{
if #findstack > %Heaviest_Log
{
set %Heaviest_Log #findstack
set %Heaviest_Log_id #findid
}
}
set #lobjectid %hatchet
event macro 17 0
target 40
set #ltargetid %Heaviest_Log_Id
set #ltargetkind 1
event macro 22 0
wait %Log_2_Board_Delay
set #ltargetx %x1
set #ltargety %y1
set #ltargettile #tiletype
Set #ltargetkind 3
set #ltargetz #tilez
return
sub Drag_Drop
Finditem %1 C_ , #backpackid
if #findcnt < 1
return
set %dropweight #weight
exevent drag %1 %2
exevent dropc %3
set %Time_Limit #scnt + 3
while #weight = %dropweight && %Time_Limit > #Scnt
wait 1
if #scnt >= %Time_limit
{
wait 20
gosub Backpack
}
wait 20
return
Sub Roundit
set %roundit ( ( %1 * 1000 / %totallogs ) - ( %1 * 100 / %totallogs * 10 ) )
if %roundit > 4
set %3 %3 + 1
set % , %2 , perc %3
return
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
Для вставки скриптов используйте кнопку "Code", не "Spoiler". Через спойлер может резать, плюс - не удобно копировать. Отредактировал первый пост.
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Не в сети
- Valor Margoolis
- Автор темы
- Moderator
- Сообщений: 385
- Thanks: 12
Valor Margoolis
Автор темы
Moderator

я просто не вкурсе был!больше неповториться!
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
как настроить скрипт ламбера!?подскажите пожалуйста!
нехочет реколиться!!!что надо сделать!?;======================================================= ; Script Name: MW Lumberjacker ; Author: MWinc. ; Version: 14.5 ; Client Tested with: Baja ; EUO version tested with: 152 ; Shard OSI / FS: OSI ; Revision Date: 1/31/10 ; Public Release: 2/25/08 ; Purpose: Gets you Wood Fast :) LOL ;======================================================= ; Things you Will NEED ; 1. At Least 1 runebook with 16 Runes Next to Trees ; 2. A runebook with a Rune for your Secure in the first spot (secure within Reach) ; 3. A hatchet/axey thing to choppy with ; 4. If you are On a freeshard where axes break, A supply of axes inside of your secure ; 5. A Full LRC suit, I Won't hold your hand and pull out regs ; 6. Something to do for all the time this will buy you ;======================================================= ; Basic Instructions ;======================================================= ; Put the Word Tree in the Names of All your books with Tree ; Runes! THEY MUST HAVE 16 RUNES IN THEM! ; Name your Book with your Home Rune "HOME" ; Set %menu True if you want to see my sexy menu, otherwise Don't! ; set %enemy to the TYPE of anything you want it to run away from ; Refer to the website if you don'tknow what that means.... ; set %Restart True if you want to change your Initial Settings set %enemy set %menu True set %Restart True ;==================================================================== ; Advanced Instructions - Sexiness at its Best!! ;==================================================================== ; Set %breakableaxe to true if playing on a freeshard where they break ; while lumberjacking :) ; Set %Diagnostics True IF You want it to go to Diagnostic Mode ; Set %positionmonitor to False if you Don't want it to check For ; whether you recalled, or not, based on your Position. ; THIS IS NOT SUGGESTED, as it could slow down the script ; and lead to problems, but appears to be necessary on Some Shards ; IF You set %posionmonitor to false then please ; Set %recallwait To however long you want it to wait After Casting recall ; and before Trying to find trees. ; set %maxweight to the maximum weight you can either carry ; or the maximum weight your bag can carry ; Hit Play ( tap that button ) set %Breakableaxe false set %diagnostics True set %PositionMonitor True set %recallWait 20 ; 20 = 1 second, 90 works fairly well on dial up set %maxweight #maxweight ;===================================================== ; Diagnostic Mode: ; 1. Slows Down The Script ; 2. Updates your Status and Displays what its ; either doing Or Trying To Do on the menu ; 3. %menu has to be set to True for it to work. ;==================================================== ; !!Super Advanced Options!! (Because I love you guys) ;==================================================== ; First I'll Explain that There are Two Swing Speeds While Lumberjacking. ; THE FIRST is for when you are FAR From your maxweight and is Very Fast ; The Second Is once you are within 120 Stones of your maxweight and is.... Not so Fast ; The Reason Is if you don't Slow it down the Script Gets overweight alot and drops logs on ground ; %Fast_Swing_Delay is... exactly what you think it is! Its the Delay ; For the Fastest Swing! ; %Slow_Swing_Delay is... Not even going there... You should know this by now... set %Fast_Swing_Delay 7 set %Slow_Swing_Delay 15 ; Next up We have Dropping Timers. ; Now Because of My Mad Lag Issues I built into my script a loop that checks your weight as ; You are attempting to drag and drop something. (Once your weight changes you succeeded) ; After it Succeeds it has a Delay Before it Moves onto Dragging the next item. ; This Delay Can Vary with Freeshards, but on OSI The fastest you want it is 15 ; Some Freeshards it can go as low as 5 ; %Drag_Drop_Delay Is the wait time inbetween successfully dropping an item and dragging another set %Drag_Drop_Delay 20 ; This Only Applies to Dropping Resources. ; %Log_2_Board_Delay is how long it waits after using your axe on your logs before trying again set %Log_2_Board_Delay 10 set %Scanmenu True ;======================================================= ; DISCLAIMERS ; I Find that Opening your status, backpack, and paperdoll ; Should be highly unnecessary in this kind of script as they ; should already be opened anyways. SO, DO IT! ; If you do not read the instructions, DONT COMPLAIN IF IT DOESNT WORK ; I'm Currently Testing it on Dial up and it works fine ; SO for those of you on a REAL connection it should be sexy ; It now lumberjacks ALL TREES IN A 2 TILE RADIUS!! ; SO read the Forum for ways to optimize your output ; Fear The hell Monkeys ;=================================================================== ; Touch nothing below here unless you want to be touched back!!!! ;=================================================================== ; Intro/Setup variables ;=================================================================== set #Lpc 500 if %restart = True gosub ClearGlobals set %lumberjacker_setup *mwinc_lumberjacker_setup_ . #charid if %lumberjacker_setup <> Done gosub Initial_setup set %hatchet *mwinc_Lumberjacker_axe_ . #charid set %secure *mwinc_Lumberjacker_Secure_ . #charid set %bank *mwinc_Lumberjacker_Bank_ . #charid set %RecallMethod *mwinc_Lumberjacker_Recall_ . #charid set %hiding *mwinc_lumberjacker_hiding_ . #charid set %Craft_Board *Mwinc_Lumberjacker_Craft_Board_ . #charid set %choppylimit 100 ; max number of chops before recalling away if tree hasn't depleted set %tree_found No set %init True set %tinker GTL_KTL_JTL set %carp KGG_WFG_IGG_ZFG_BIG_CIG_ZHG_YFG_AIG_EGG set %board TLK set %startscnt #scnt ; Start Time set %axe LSF_OSF_NSF_BSF_MSF_CSF_ISF_MPH_JOH_UOH_RMH_LPH_ZRF_FSF_ASF set %lefthand ZRF_RMH_OFR_NSF_LSF_LPH_FSF_HSF_CSF set %righthand BSF_FSF_MSF ; set %resources ZLK_YWS_NWS_BWR_FXS_XWS_TLK set %bookspot 1 ; The Spot In your Book You are Recalling To set %y 1 set %keeper 1 set %trees 0 set %logs 0 set %oak 0 set %ash 0 set %yew 0 set %heart 0 set %blood 0 set %frost 0 set %totalpoints 0 set %specialbark 0 set %specialswitch 0 set %specialparasitic 0 set %specialfungi 0 set %specialamber 0 set %totalpoints 0 set #lpc 20 set %scnt ( #scnt - %startscnt ) set %hours ( %scnt / 3600 ) set %minutes ( ( %scnt - ( %hours * 3600 ) ) / 60 ) set %seconds ( %scnt - ( %hours * 3600 ) - ( %minutes * 60 ) ) set %logsperhour ( ( %totallogs * 3600 ) / %scnt ) set %pointsperhour ( ( %totalpoints * 3600 ) / %scnt ) menu clear menu window title #charname menu window size 150 330 menu show menu window color black gosub Menus if %Breakableaxe <> True { Finditem %hatchet if #findcnt < 1 { display Couldn't Find Axe halt } } ;=================================================================== ; Id's Your Books ;=================================================================== Bookie: gosub Diagnostics Finding 20 finditem ZBN C_ , #backpackid set %Tree_Book_Number 0 For #findindex 1 #findcnt { event property #findid if Tree In #property { set %Tree_Book_Number %Tree_Book_Number + 1 set % . Treebook . %Tree_Book_Number #findid } if home in #property set %homebook #findid } set %bookie %Tree_Book_Number gosub Diagnostics Bookdone 20 set %treebook %treebook1 set %book %treebook gosub menus goto recall ;================================================================== ; Main Recall Control ;================================================================== recall: ignoreitem Reset gosub Bookkeeper ;Clear gosub Diagnostics Recall 0 set %jindexlimit #jindex gosub health ;Clear if #weight > %maxweight { set %Ground_Location 1 goto Drop_on_Ground } gosub position ; Clear set #lobjectid %book event macro 17 0 gosub bookgump ;Clear if #Result <> Clear goto #result gosub clicky ;Clear gosub turnthepage ; Clear click %page %y2 click %side %y3 ;gosub Spellwait if %hiding = yes wait 40 gosub Hiding ;Clear if %positionmonitor = True { Gosub Positionmonitor ;Clear if #result <> Clear goto #result } else { gosub Diagnostics Recallwait 0 wait %recallwait gosub Scan ; Clear if #result <> Clear goto #result } if %book = %homebook goto drop if %breakableaxe = True gosub axefind if #result <> Clear goto #Result set %chops 0 goto Choppy ;=================================================================== ; Chopping Lumberjacking ;=================================================================== Choppy: gosub Hiding set %chops %chops + 1 if %chops > %choppylimit { set %bookspot %bookspot + 1 Menu Delete Spot menu text Spot 7 160 Spot: %bookspot set %init True set %tree_found NO goto recall } if %breakableaxe = True { gosub checkaxe ;Clear if #result <> Clear goto #result } gosub bagaxe ; Clear gosub enemy ;Clear if #result <> Clear goto #Result set %x_limit #charposx + 2 set %y_limit #charposy + 2 gosub health ; Clear gosub eyerape ;Clear if #result <> Clear goto #result if %tree_found = no { if %init = True gosub init ;Clear gosub tiler ; Clear } if %tree_found = no { gosub Diagnostics Notree 35 set %bookspot ( %bookspot + 1 ) Menu Delete Spot menu text Spot 7 160 Spot: %bookspot goto recall } gosub Diagnostics Lumberjacky 0 set #lobjectid %hatchet event macro 17 0 target event macro 22 0 wait %delay goto choppy ;================================================================== ; Dropping Resources ;================================================================== drop: gosub hiding gosub Diagnostics Drop 0 if %bank = yes gosub bankwait ; clear finditem %secure gosub securewait ;Clear if #Result <> Clear goto #result gosub health ; Clear finditem %resources C_ , #backpackid ;if #findtype = ZLK && %Craft_Board = True ;{ ;gosub Log2Board ;goto drop ;} set %resource #findid if #findcnt < 1 { if %breakableaxe = True gosub axes ; Clear set %Scanmenu True if %menu = True gosub menus ;Clear set %book %treebook wait 20 goto recall } if #findtype in NWS_BWR_YWS_XWS && #findstack < 5 { ignoreitem #findtype goto drop } gosub stats ; Clear set %dropweight #weight gosub Drag_Drop #findid #findstack %Secure goto drop ;=================================================================== ; HAH POOP!!!! Anyways... Drops Things On Ground ;=================================================================== Drop_on_Ground: gosub Diagnostics Poop 0 gosub Drop_On_Ground Finditem ZLK C_ , #backpackid if #findcnt < 1 { set %book %homebook goto recall } exevent drag #findid 35 exevent dropg %xpos %ypos #charposz wait 30 if #weight > %maxweight || #weight >= %heffer { set %Ground_Location %Ground_Location + 1 goto Drop_on_Ground } set %book %homebook goto recall ;================================================================== ; End Main Parts ;================================================================== ;================================================================== ; Tile scanning Subs ;================================================================== sub init tile init nooverrides set %x1 #charposx - 2 set %y1 #charposy - 2 set %x_limit #charposx + 2 set %y_limit #charposy + 2 return sub tiler Tile init Nooverrides gosub Diagnostics Tile 0 Tiler: set #lpc 100 tile cnt %x1 %y1 for %tilekind 1 #tilecnt { tile Init tile get %x1 %y1 %tilekind set %8x8_X %x1 / 8 set %8x8_Y %y1 / 8 set %8x8 %8x8_X , _ , %8x8_Y if TREE in #tilename && %8x8 notin %last8x8 { set %last8x8 %last8x8 , _ , %8x8 set %tree_found YES set #ltargetx %x1 set #ltargety %y1 set #ltargettile #tiletype Set #ltargetkind 3 set #ltargetz #tilez set #lpc 20 set %chops 0 return } } gosub Next_tile if %y1 > %y_limit { gosub Diagnostics Notree 35 set %init True set %tree_found No set %y1 #charposy - 2 set #lpc 20 set %last8x8 N/A return } goto tiler sub Next_Tile set %x1 %x1 + 1 if %x1 > %x_limit { set %y1 %y1 + 1 set %x1 #charposx - 2 } return ;================================================================================================= ; Recalling Subs ;================================================================================================= ;Sets the Page and Side Based on %Bookspot sub turnthepage if %book = %homebook { set %page %page1 set %side %leftpage return } if %bookspot > 16 { set %bookspot 1 Menu Delete Spot menu text Spot 7 160 Spot: %bookspot } set %this ( ( %bookspot + 1 ) / 2 ) set %page %page . %this set %side %bookspot % 2 if %side > 0 set %side %leftpage if %side = 0 set %side %rightpage return ;================================================ ; Sets Your current position To compare if you move sub position set %posx #charposx set %posy #charposy return ;================================================ ; Checks to See if Your Position Changes sub check if %book = %homebook { finditem %secure if #findcnt > 0 { set %moved True return clear } } if %posx = #charposx && %posy = #charposy { set %moved False return Clear } set %moved True return clear ;================================================ ; Checks Journal For Blocked Locations sub scan For %number 0 8 { set %jindex #jindex - %number scanjournal %jindex if %scanmenu = true { if menu in #journal { if %menu = false { set %menu true menu show set %scanmenu false } else { set %menu false menu hide set %scanmenu false } } } if %jindex = %jindexlimit return Clear if something_is_blocking in #journal || That_location_is_blocked in #journal { if %book = %treebook { wait 200 set %bookspot %bookspot + 1 Menu Delete Spot menu text Spot 7 160 Spot: %bookspot Return Recall } if %book = %homebook { if %bank = Yes { gosub bankwait if #contsize <> 180_240 { set %book %homebook Return Recall } } } } } return Clear ;================================================ ; Sets the Position For your clicking Based on Position sub clicky set %page1 #contposx + 135 set %page2 #contposx + 170 set %page3 #contposx + 205 set %page4 #contposx + 240 set %page5 #contposx + 305 set %page6 #contposx + 340 set %page7 #contposx + 375 set %page8 #contposx + 410 set %y2 #contposy + 195 set %leftpage #contposx + 135 set %rightpage #contposx + 295 if %recallmethod = Recall set %y3 #contposy + 144 else set %y3 #contposy + 180 return ;================================================ ; Waits For Your Book To Open sub bookgump wait 10 gosub Diagnostics Book 0 set %Limit_Timer #Scnt + 2 while #contsize <> 452_236 && #Scnt < %Limit_Timer wait 5 if %Limit_Timer < #Scnt { gosub Diagnostics Bookfail Return Recall } return Clear ;============================================== ;=============================================== ; Waits For A change In your Position over 7 seconds sub Positionmonitor set %moved False gosub Diagnostics movement 0 set %Timer_Limit #scnt + 7 set #result Clear While %Moved <> True && #Scnt < %Timer_Limit && #result = Clear { gosub check ;Clear gosub scan ;Clear wait 5 } if #result <> Clear Return #Result if %Timer_limit <= #scnt { gosub Diagnostics Movementfail 35 Return Recall } return Clear ;=============================================== ; Allows For INFINITE Book Usage PWNT!!!! sub bookkeeper if %bookspot < 17 return set %bookspot 1 Menu Delete Spot menu text Spot 7 160 Spot: %bookspot set %Keeper %keeper + 1 if %keeper > %bookie set %keeper 1 Menu Delete book menu text Book 4 176 Book: %Keeper set %treebook % . Treebook . %keeper set %book %treebook return ;============================================================================================== sub Hiding if %hiding = No return if %hidingTimer > #scnt Return if H in #charstatus return Event macro 13 21 set %hidingtimer #scnt + 12 Return ;============================================================================================== sub eyerape Eyerape: if #weight > %maxweight return Drop_on_Ground scanjournal finditem ZLK G_2 if #findstack > ( ( %Maxweight - #Weight ) / 2 ) ) && #findcnt > 0 { ignoreitem #findid goto Eyerape } If #findcnt > 0 { exevent drag #findid #findstack wait 15 exevent dropc #backpackid wait 20 } if #jindex <> %badjindex { if Too_far_away in #journal || You_can't_do_that in #journal || Target_Cannot_Be_Seen in #Journal { set %bookspot %bookspot + 1 set %tree_found NO set %init True Return Recall } if harvest in #journal { set %badjindex #jindex set %trees %trees + 1 set %tree_found No set %init False gosub Next_tile if %y1 > %y_limit { gosub Diagnostics Notree 35 set %init True set %tree_found No set %y1 #charposy - 2 set #lpc 20 set %bookspot %bookspot + 1 Return Recall } Return Choppy } } set %weight ( %maxweight - 50 ) finditem ZLK C_ , #backpackid if #weight > %weight && #findcnt > 0 { if %Craft_board = True gosub Log2Board set %weight ( %maxweight - 50 ) if #weight > %weight { set %book %homebook Return Recall } } set %delay %Fast_Swing_Delay set %weight ( %maxweight - #weight ) if %weight < 120 set %delay %Slow_Swing_Delay return Clear sub Drop_On_Ground if %Ground_Location = 1 { set %xpos #charposx set %ypos #charposy } if %Ground_Location = 2 { set %xpos ( #charposx + 1 ) set %ypos #charposy } if %Ground_Location = 3 { set %xpos ( #charposx - 1 ) set %ypos #charposy } if %Ground_Location = 4 { set %xpos #charposx set %ypos ( #charposy + 1 ) } if %Ground_Location = 5 { set %xpos #charposx set %ypos ( #charposy - 1 ) } if %Ground_Location > 5 { gosub backpack wait 20 set %Ground_Location 1 } return sub health if C in #charstatus { gosub Diagnostics Curing 0 if %Recallmethod = Recall event macro 15 10 if %Recallmethod = Sacred Event macro 15 201 target 60 event macro 23 0 set %tree_found no } set %biotch #maxhits - 20 if #hits < %biotch { event macro 52 1 event macro 53 0 set %hp ( #maxhits - 20 ) if #hits < %hp { gosub diagnostics Healing 0 if %Recallmethod = Recall event macro 15 28 if %Recallmethod = Sacred event macro 15 202 target 80 event macro 23 0 } set %tree_found No } return sub enemy finditem %enemy if #findcnt > 0 { gosub Diagnostics Enemy 20 set %bookspot ( %bookspot + 1 ) set %book %homebook set %init True set %Tree_found NO Return Recall } return Clear sub menus set %scnt ( #scnt - %startscnt ) set %hours ( %scnt / 3600 ) set %minutes ( ( %scnt - ( %hours * 3600 ) ) / 60 ) set %seconds ( %scnt - ( %hours * 3600 ) - ( %minutes * 60 ) ) set %logsperhour ( ( %totallogs * 3600 ) / %scnt ) set %pointsperhour ( ( %totalpoints * 3600 ) / %scnt ) set %LogsPerc %Logs * 100 / %TotalLogs set %OakPerc %Oak * 100 / %TotalLogs set %AshPerc %Ash * 100 / %TotalLogs set %YewPerc %Yew * 100 / %TotalLogs set %heartPerc %Heart * 100 / %TotalLogs set %BloodPerc %Blood * 100 / %TotalLogs set %FrostPerc %Frost * 100 / %TotalLogs Gosub Roundit %Logs Logs %Logsperc gosub Roundit %Oak Oak %OakPerc Gosub Roundit %Ash Ash %AshPerc Gosub Roundit %Yew Yew %YewPerc Gosub Roundit %Heart Heart %HeartPerc Gosub Roundit %Blood Blood %BloodPerc Gosub Roundit %Frost Frost %FrostPerc ;if %menu = true ;menu show ;else ;menu hide Menu Delete TimeMenu Menu Delete Logs_Hour Menu Delete Points_Hour Menu Delete Trees Menu Delete Logs Menu Delete Oak Menu Delete Ash Menu delete Yew Menu Delete Heart Menu Delete Blood Menu Delete Frost Menu Delete Spot Menu Delete Book Menu Delete Bark Menu Delete Switch Menu Delete Fungi Menu Delete Parasitic Menu Delete Amber Menu Delete Logsperc Menu Delete OakPerc Menu Delete AshPerc Menu Delete YewPerc Menu Delete Heartperc Menu Delete BloodPerc Menu Delete FrostPerc menu window color black menu font bgcolor black menu font style bold menu font size 10 menu font color Yellow menu Text Time 0 0 Time: %hours : %minutes : %seconds menu Text Logs_Hour 0 16 Logs/Hour: %logsperhour Menu Text Points_Hour 0 208 Points/Hour: %Pointsperhour menu font Color Green menu text Trees 2 32 Trees: %trees menu font color 2511000 Menu Text Logs 7 48 Logs: %logs Menu Text Logsperc 110 48 %LogsPerc % menu Font Color olive menu Text Oak 12 64 Oak: %oak Menu Text Logsperc 110 64 %OakPerc % menu font color 10010000 menu text Ash 14 80 Ash: %ash Menu Text Logsperc 110 80 %AshPerc % menu font color 2510000 menu text Yew 10 96 Yew: %yew Menu Text Logsperc 110 96 %YewPerc % menu Font color green menu text Heart 3 112 Heart: %heart Menu Text Logsperc 110 112 %HeartPerc % menu font color Maroon menu text Blood 0 128 Blood: %blood Menu Text Logsperc 110 128 %BloodPerc % menu font color aqua menu text Frost 5 144 Frost: %frost Menu Text Logsperc 110 144 %FrostPerc % menu font color Yellow menu text Spot 7 160 Spot: %bookspot menu text Book 4 176 Book: %Keeper menu font color 4444499 menu text special 0 226 SPECIAL ITEMS: menu font color 10010000 menu text Bark 26 242 Bark: %specialbark menu Font color 2511000 menu text Switch 12 258 Switch: %specialswitch menu font color white menu text Fungi 19 274 Fungi: %specialfungi menu font color green menu text Parasitic 0 290 Parasitic: %specialparasitic menu font color Yellow menu text Amber 13 306 Amber: %specialamber gosub status return sub stats event property #findid if #findid = %stuff return set %stuff #findid gosub Type set % . %type % . %type + #findstack set %totallogs %totallogs + #Findstack if frost in #property set %totalpoints ( %totalpoints + ( #findstack * 48 ) ) if blood in #property set %totalpoints ( %totalpoints + ( #findstack * 24 ) ) if heart in #property set %totalpoints ( %totalpoints + ( #findstack * 12 ) ) if Yew in #property set %totalpionts ( %totalpoints + ( #findstack * 9 ) ) if oak in #property set %totalpoints ( %totalpoints + ( #findstack * 6 ) ) if Ash in #property set %totalpoints ( %totalpoints + ( #findstack * 3 ) ) if %type = Logs set %totalpoints %totalpoints + #findstack return ;=========================================================================== ;============================================================================ ; Waits for your Bank To open :) sub bankwait bankwait: gosub Diagnostics Bank 20 finditem %secure if #findcnt > 0 return msg Bank$ set %Timer_Limit #scnt + 2 while #contsize <> 180_240 && %Timer_Limit > #Scnt ; lol Keep switching this up..... #Scnt < %Timer_Limit wait 1 if %Timer_Limit <= #Scnt { gosub diagnostics Bankfail 20 return recall } return Clear ;============================================================================== ; Waits for your secure to APPEAR sub securewait set %Timer_Limit #scnt + 2 While #findcnt < 1 && #scnt < %Timer_Limit { wait 1 finditem %secure } if %Timer_Limit <= #Scnt return Recall return Clear ;================================================================================ ; Figures out which stack of logs is the Heaviest in your bag ; I'm Saving this Because Its Ingenious :) sub heaviest set %heaviest 0 set %heaviestNUM 0 Heaviest: finditem ZLK C_ , #backpackid if #findstack > %heaviestNUM { set %heaviest #findid set %heaviestNUM #findstack } ignoreitem #findid if #findcnt < 1 { ignoreitem Reset return } goto heaviest ;======================================================================== ; Checks for those of you with non spell channeling axes - SLUTS! sub axefind finditem %axe C_ , #Charid if #findcnt < 1 { Finditem %axe C_ , #Backpackid if #findcnt < 1 && %breakableaxe <> True { Display WTF Happened To Your Axe Buddy? Halt } if #findcnt < 1 && %breakableaxe = True { Set %book %homebook Return Recall } set %hatchet #findid gosub equipaxe } return Clear ;========================================================================= ; I wonder what this one does? sub equipaxe gosub diagnostics Equipaxe 20 if #findtype in %lefthand set %equip 1 if #findtype in %righthand set %equip 2 if %equip = 1 set #lhandid #findid if %equip = 2 set #rhandid #findid event macro 24 %equip wait 20 return ;============================================================================ ; ooo... Fun one. Drags And drops things, Without creating false items, by watching your weight sub droppy droppy: finditem %resource C_ , #backpackid if #findcnt < 1 return set %Timer_Limit #scnt2 + 20 exevent drag #findid #findstack exevent dropc %secure while #weight = %dropweight && %Timer_Limit > #scnt2 wait 1 if %Timer_Limit < #Scnt2 { wait 20 gosub backpack wait 20 goto droppy } wait %Drag_Drop_Delay return ;======================================================================== sub Backpack Backpack: event macro 9 7 wait 20 event macro 8 7 set %Timer_Limit #scnt + 2 while #contid <> #backpackid && %Timer_Limit > #Scnt wait 1 if %Timer_Limit <= #scnt goto Backpack contpos 700 525 return ;============================================================================= ; Probably Going to Get rid of sub bagaxe finditem %hatchet C_ , #charid if #findcnt = 1 return Finditem %hatchet C_ , #backpackid gosub equipaxe return ;============================================================================= ; changes %status to whatever I set %1 to when I call this sub ( %status Used in sub status) sub Diagnostics if %Diagnostics <> True Return if %status = %1 return set %status %1 ;wait %2 gosub status return ;============================================================================= ; Displays Status Of Script on Menu sub status menu delete status menu font color gray if %status = Finding menu text status 0 192 Finding Your Books.. if %status = Bookdone menu text status 0 192 Books Found. if %status = Recall menu text status 0 192 Recalling.. if %status = Poop menu text status 0 192 Dropping Logs.. if %status = Book menu text status 0 192 Opening Book.. if %status = Bookfail menu text status 0 192 Reopen Book. if %status = Spell menu text status 0 192 Casting.. if %status = Spellfail menu text status 0 192 Retrying Recall. if %status = movement menu text status 0 192 Position Change? if %status = movementfail menu text status 0 192 Failed. Recalling.. if %status = Lumberjacky menu text status 0 192 Lumberjacking.. if %status = Drop menu text status 0 192 Dropping Resources. if %status = Tile Menu text status 0 192 Finding Tree.. if %status = Notree menu text status 0 192 No More Trees if %status = Block Menu text status 0 192 Blocked, Trying Next if %status = Recallwait { set %recallwaitseconds %recallwait / 20 menu text status 0 300 Waiting %recallwaitseconds Seconds } if %status = Curing menu text status 0 192 Curing poison if %status = Healing menu text status 0 192 Healing if %status = Makingboards menu text status 0 192 Making Boards if %status = setwood menu text status 0 192 Changing To %Type if %status = carpentry menu text status 0 192 Crafting Plane. If %status = Craftfail menu Text status 0 192 Retrying: Make Logs. if %status = Bank menu text status 0 192 Waiting For Bank. if %status = BankFail menu Text status 0 192 Bank Failed: Retrying if %status = equipaxe menu Text status 0 192 Equipping Axe.. if %status = Getaxe menu text status 0 192 Getting More Axes.. if %status = Initiating menu text status 0 192 Make Last To Boards. if %status = Enemy menu text status 0 192 Enemy Found!! Escaping! menu font color yellow return ;============================================================================== ;============================================================================= ;=========================================================================== ;================================ JUNK FOR BREAKABLE HATCHETS ================================ ; If it can't find your hatchet it attempts to find it in your bag sub checkaxe finditem %Axe C_ , #Charid if #findcnt < 1 { finditem %axe C_ , #backpackid if #findcnt < 1 { set %book %homebook Return Recall } set %hatchet #findid gosub equipaxe } if %hatchet <> #findid ; <- That Should Never Happen, But what Do I know I'm Only A Leprachaun.... Why are you reading this? set %hatchet #findid return Clear ;========================================================================================== ; Decides whether you need more axes or not sub Axes finditem %axe C_ , #backpackid if #findcnt > 2 return open: Gosub diagnostics Axeget 20 set #lobjectid %secure event macro 17 0 set %Timer_Limit #scnt + 3 while #contid <> %secure && %Timer_Limit > #Scnt wait 1 if %Timer_Limit <= #Scnt goto open wait 20 Finditem %axe C_ , #backpackid While #findcnt < 2 { finditem %axe C_ , %secure if #findcnt < 1 { Display Out of Axes. halt } exevent Drag #findid wait 20 exevent dropc #backpackid wait 20 Finditem %axe C_ , #backpackid } return ;======================================================== sub type event property #findid set %type logs if oak in #property set %type oak if ash in #property set %type ash if yew in #property set %type yew if Heartwood in #property set %type heart if blood in #property set %type blood if frost in #property set %type frost if bark in #property set %type specialbark if switch in #property set %type specialswitch if fungi in #property set %type specialfungi if parasitic in #property set %type specialparasitic if amber in #property set %type specialamber return ;======================================================== ; Initial Setup ;======================================================== Sub Initial_Setup menu clear menu window Title MWincSetup menu window Color black menu window size 400 200 menu show 0 0 menu font size 20 menu font color Silver Menu font Bgcolor Black ;menu Text Mwincsetup 50 50 M menu image create Axe 0 0 300 300 menu image Ellipse Axe 50 30 150 150 Silver #true menu image line Axe 70 25 10 200 2511000 40 #true menu Image create Tree 350 0 50 200 menu Image Rectangle Tree 0 0 400 250 2511000 #true menu Image set #lpc 50 for %number 1 25 { set %x_menu_pos ( %number * 10 + 0 ) menu Image pos Axe %x_menu_pos 0 300 300 if %number = 4 menu text mwincSetup 50 50 M if %number = 5 menu text mwincsetup 50 50 Ma if %number = 7 menu text mwincsetup 50 50 Man if %number = 9 menu text mwincsetup 50 50 ManW if %number = 11 menu text mwincsetup 50 50 ManWh if %number = 12 menu text mwincsetup 50 50 ManWho if %number = 13 Menu text mwincsetup 50 50 ManWhor if %number = 14 menu text mwincsetup 50 50 ManWhore' if %number = 17 menu Text mwincsetup 50 50 ManWhore's if %number = 19 menu text mwincsetup 50 50 ManWhore's I if %number = 23 menu text mwincsetup 50 50 ManWhore's Inc. if %number > 20 { menu Image create Tree 350 0 50 200 menu Image Rectangle Tree 0 0 400 250 2511000 #true } } wait 10 Menu Text mwincsetup 50 80 Proudly wait 10 Menu Text mwincsetup 50 80 Proudly Presents~ wait 20 menu clear Menu Font size 24 menu Font Bgcolor Black Menu Font Color 2511000 Menu Text mwincSetup 50 80 Mwinc. Lumberjacker Menu Font color White menu Font size 15 wait 10 menu Text mwincsetup 0 0 V. 14.3 wait 40 Menu Clear Menu font color Maroon Menu font BGcolor Black Menu Font Size 24 Menu Text mwincsetup 50 80 Fear The Hell Monkeys wait 7 AxeSetup: Menu clear Menu Window Size 250 300 menu Font color yellow Menu Font bgcolor black menu Font size 14 menu Text mwincsetup 25 25 Please Target Your Axe set #targcurs 1 while #targcurs = 1 wait 1 Event property #ltargetid set %string #property Menu clear menu Font color yellow Menu Font bgcolor black menu Font size 14 menu Text mwincsetup 50 25 Is This Your Axe? Menu Font color White menu Font size 8 Menu Text mwincsetup 25 50 %string Menu Button Yes 180 60 50 30 Yes Menu Button No 180 90 50 30 No set #menubutton N/A While #menubutton = N/A wait 1 if #menubutton = No goto AxeSetup set *Mwinc_Lumberjacker_Axe_ , #charid #ltargetid SecureSetup: Menu Clear menu Font color yellow Menu Font bgcolor black menu Font size 14 menu Text mwincsetup 50 25 Target Your Secure. set #targcurs 1 while #targcurs = 1 wait 1 Event Property #ltargetid set %string #property Menu clear menu Font color yellow Menu Font bgcolor black menu Font size 14 menu Text mwincsetup 50 25 Is This Your Secure? Menu Font color White menu Font size 8 Menu Text mwincsetup 25 50 %string Menu Button Yes 180 60 50 30 Yes Menu Button No 180 90 50 30 No set #menubutton N/A While #menubutton = N/A wait 1 if #menubutton = No Goto SecureSetup set *mwinc_Lumberjacker_Secure_ , #charid #ltargetid Menu clear menu Font color yellow Menu Font bgcolor black menu Font size 14 menu Text mwincsetup 10 25 Is The Secure In The Bank? Menu Button Yes 100 60 50 30 Yes Menu Button No 100 90 50 30 No set #menubutton N/A while #menubutton = N/A wait 1 set *mwinc_Lumberjacker_Bank_ , #charid #menubutton Menu clear menu Font color yellow Menu Font bgcolor black menu Font size 14 menu Text mwincsetup 10 25 Sacred Journey Or Recall? Menu Button Sacred 100 60 75 30 Sacred Menu Button Recall 100 90 75 30 Recall set #menubutton N/A while #menubutton = N/A wait 1 set *mwinc_lumberjacker_Recall_ , #charid #menubutton Menu clear menu Font color yellow Menu Font bgcolor black menu Font size 14 menu Text mwincsetup 10 25 Do You Wish To Hide? Menu Button yes 100 60 75 30 Yes Menu Button no 100 90 75 30 No set #menubutton N/A while #menubutton = N/A wait 1 set *mwinc_lumberjacker_hiding_ , #charid #menubutton Menu clear menu Font color yellow Menu Font bgcolor black menu Font size 14 menu Text mwincsetup 10 25 Craft Logs To Boards menu Text Mwincsetup 25 50 Using An Axe? Menu Button True 100 90 75 30 True Menu Button False 100 120 75 30 False set #menubutton N/A while #menubutton = N/A wait 1 set *mwinc_lumberjacker_Craft_Board_ , #charid #menubutton Menu Hide Wait 20 set *MWINC_Lumberjacker_setup_ , #charid Done Return Sub ClearGlobals set *MWINC_Lumberjacker_setup_ , #charid N/A return ;============================================= sub Log2Board gosub diagnostics makingboards FInditem TLK C_ , #Backpackid if #findcnt >= 1 && %Book = %TreeBook return Finditem ZLK C_ , #backpackid set %Heaviest_Log 0 set %Heaviest_Log_Id N/A for #findindex 1 #findcnt { if #findstack > %Heaviest_Log { set %Heaviest_Log #findstack set %Heaviest_Log_id #findid } } set #lobjectid %hatchet event macro 17 0 target 40 set #ltargetid %Heaviest_Log_Id set #ltargetkind 1 event macro 22 0 wait %Log_2_Board_Delay set #ltargetx %x1 set #ltargety %y1 set #ltargettile #tiletype Set #ltargetkind 3 set #ltargetz #tilez return sub Drag_Drop Finditem %1 C_ , #backpackid if #findcnt < 1 return set %dropweight #weight exevent drag %1 %2 exevent dropc %3 set %Time_Limit #scnt + 3 while #weight = %dropweight && %Time_Limit > #Scnt wait 1 if #scnt >= %Time_limit { wait 20 gosub Backpack } wait 20 return Sub Roundit set %roundit ( ( %1 * 1000 / %totallogs ) - ( %1 * 100 / %totallogs * 10 ) ) if %roundit > 4 set %3 %3 + 1 set % , %2 , perc %3 return
Книжки с деревьями назови Tree а с хатой Home
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- Valor Margoolis
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Valor Margoolis
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настройку скрипта прошел? когда запускаешь...так и сделал!!!и ничего!
там выбрать надо свой топор свой сундук куда сгружать ресурсы а так же реколится чилари или магией, все должно работать после этих настроек
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- Valor Margoolis
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Valor Margoolis
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да вроде прошел! в хайд встает!топор берет а не реколиться!как руны должны называться?в первой книге bank и house
а во второй где трии там 1 2 3 4 5 - 16 так надо или неимеет значения?
а во второй где трии там 1 2 3 4 5 - 16 так надо или неимеет значения?
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- PrincessBotsman
- Модератор: Летописи
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Модератор: Летописи

да, надо переименовать
и руны тоже
и не забудь сумку в сумку, которая в ящике положить
еще не забудь топор на SpellChann взять
+надо руны маркать чуть левее и выше дерева
+высокие деревья не рубает
удачки.
и руны тоже
и не забудь сумку в сумку, которая в ящике положить
еще не забудь топор на SpellChann взять
+надо руны маркать чуть левее и выше дерева
+высокие деревья не рубает
удачки.
[size=85:2xsmi890]- Может ты выйдешь из инвиза и покажешь всем свой костюм?
- Инвиз и есть мой костюм. Это лучший костюм из всех.[/size:2xsmi890]
- Инвиз и есть мой костюм. Это лучший костюм из всех.[/size:2xsmi890]
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- Valor Margoolis
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Valor Margoolis
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